w++ Games Homepage

 In the beginning, games were played by paper post, and cost money, and were slow, and mostly awful.

 Years passed, the weak perished, and the survivors became really rather good.

 Computers arrived, and solitary video games displaced much of what had been achieved.

 The internet arose, and new multi-player games appeared,
but the line of descent from the postal hobby was broken,
and the cycle began again, and was mostly awful.

 Then it was now, and we have games that use the advantages of the net (free, many players, fast, reliable)
but draw on the design heritage of the ancient past.

 These games are simple because so much thought and experience has gone into what to leave out.


Why Play By Web?

Face to face, there are never enough players and games don't last very long.

Real-time net games are OK for adrenaline, but no good for the other 99% of gaming.

Play by paper mail, and play by email or by web, is how rich, deep, multi-player games are meant to be played.

There's time to talk to the other players, whether co-operating with allies or taunting enemies.
There's depth for plans to span months of real-time as events build to a satisfying climax, or crash to disaster.
There's the anticipation of waiting for the results of a critical battle to arrive, or to hear the fate of your red-shirted crew as they beam down into danger.
There's enough reward to balance however much effort as you want to put into it.


To Boldly Go

This is an open-ended space-opera, meaning there's just one game which has been running for 1600 turns (3 per week) so far and is not expected to end. Various techniques keep it viable for new players while allowing long-term growth in power and options, so deathstars with years of experience rub shoulders with new explorers - usually without being able to blow them up.

While some players go it alone, most work in large or small groups of allies, and some alliances have produced more processing code and web pages for the game than we have. There's room for the pirate as well as the explorer, trader and empire builder.

Join via the home page, but save yourself and everyone else time by reading the rules first.


Time and Time Again

These are closed time-travel games, meaning each game runs for about a month and ends with a winner. Opportunities to change history are continuously "auctioned" so players benefit from frequent web access. The weakest player is eliminated each day, and with almost constant conflict between all players there is little need for diplomacy.

There is an informal game for casual experiments, and a more serious one which limits various forms of cheating for players who've decided they definitely like it. In either case a quick look at the rules is useful.

Currently, there are no active TATA games. However, if there's enough interest to restart them, who knows...


Extras

The w++ games are discussed on their design list, TBG_Design, accessible via the Yahoo web site. For a more informal approach, try the OpenForum discussion group, or the now infrequently used Alioth Orbital Oasis newsgroup. w++ account holders can also publish their own web pages, usually relating to To Boldly Go, on the web server.


Other PBM/PBEM

For a wider look at the postal and internet gaming hobby, look at the PBM Homepage and the many links to related sites. For an example of another web based game (derived from BBS culture rather than postal gaming like ours), try Earth 2025. For an SF email game at the other end of the complexity scale, try VGA Planets 4. For the ancient postal Diplomacy hobby that led to this one, see The Vault, with its curiously selective record of what some of us were doing in 1975.


And the Adverts?

Net games cost money to develop and run, though not very much. People don't like paying to play them and it's really too much effort for us to collect tiny turn fees. So, the deal is that the games are free but come with adverts. You might decide it's in your interests to buy things from them, at least if you wanted the things anyway, in order to keep the games running. For example, everyone buys books and CDs from Amazon, so you might as well use these search forms and make us rich. Note separate forms for US and UK.

Search: Enter keywords...

Amazon.co.uk logo
Search:
Keywords:
In Association with Amazon.com

Everything you might want should be available from the web pages, but if you must mail a real live human, the contact is Eric Moore.

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