To Boldly Go - Starship Flying Haddock, Turn 412

(starting turn at star system Indi with $55 of energy, playing since turn 396)

TailKinker meets Flying Haddock at Indi


Flying Haddock demands warp drive-6258 but TailKinker refuses to give it

Flying Haddock attacks TailKinker in Nebula terrain, opening fire at Short range

Flying Haddock's strategy favours engines, TailKinker's strategy favours engines
Flying Haddock targets: warp drive-6258
TailKinker's reserve shields engaged
TailKinker targets: cloak-1145D
Flying Haddock's reserve shields engaged

Round 1, range is Short

Flying Haddock does 20 damage (including 0 with torpedoes)
TailKinker's shields at 20%
TailKinker does 20 damage (including 0 with torpedoes)
Flying Haddock's shields at 56%
TailKinker attempts to flee

Round 2, range is Short

Flying Haddock does 20 damage (including 0 with torpedoes)
TailKinker is hit, warp drive-6258 is lost
Flying Haddock selects new target: warp drive-1115D
TailKinker's reserve shields engaged
TailKinker's shields at 72%
TailKinker does 20 damage (including 0 with torpedoes)
Flying Haddock is hit, cloak-1145D is lost
TailKinker selects new target: impulse drive-193D
Flying Haddock's reserve shields engaged
Flying Haddock's shields at 124%
Flying Haddock has too much damage so tries to break off
TailKinker attempts to flee

Round 3, range is Short

Flying Haddock does 20 damage (including 0 with torpedoes)
TailKinker is hit, warp drive-1115D is lost
Flying Haddock selects new target: laser-1553D
TailKinker's reserve shields engaged
TailKinker's shields at 96%
TailKinker does 20 damage (including 0 with torpedoes)
Flying Haddock's shields at 44%
Flying Haddock attempts to flee
TailKinker attempts to flee

Round 4, range is Short

Flying Haddock does 20 damage (including 0 with torpedoes)
TailKinker's shields at 16%
TailKinker does 20 damage (including 0 with torpedoes)
Flying Haddock is hit, impulse drive-193D is lost
TailKinker selects new target: shield-1660D
Flying Haddock's reserve shields engaged
Flying Haddock's shields at 120%
Flying Haddock attempts to flee
TailKinker attempts to flee

Round 5, range is Short

Flying Haddock does 20 damage (including 0 with torpedoes)
TailKinker is hit, laser-1553D is lost
Flying Haddock selects new target: cloak-3859
TailKinker's reserve shields engaged
TailKinker's shields at 68%
TailKinker does 0 damage (including 0 with torpedoes)
Flying Haddock's shields at 120%
Flying Haddock attempts to flee
TailKinker attempts to flee

Round 6, range is Short

Flying Haddock does 20 damage (including 0 with torpedoes)
TailKinker is hit, cloak-3859 is lost
Flying Haddock selects new target: sickbay-392
TailKinker's reserve shields engaged
TailKinker's shields at 96%
TailKinker does 0 damage (including 0 with torpedoes)
Flying Haddock's shields at 120%
TailKinker widens range
Flying Haddock attempts to flee
TailKinker attempts to flee

TailKinker succeeds in fleeing from the battle!


Flying Haddock wins, taking as loot:

Loot ()
ComponentTechReliabilityE Yield
warp drive-6258 (U)Primitive98%3
warp drive-1115D (U)Primitive51%2
impulse drive-193D (U)Primitive61%2
cloak-1145D (U)Primitive50%2
cloak-3859 (U)Primitive60%2
laser-1553D (U)Primitive 9%2

Mass = 6, Energy Yield = 0, Torpedo Stock = 0, Cargo capacity: 0

You denounced Ward, Prophet of The Mighty One

Medical officer attempts Ocean Adventure at Indi

Strange behaviour by the local flora and fauna
Combat needed to resolve adventure
Medical crew engage in ground combat at risk level 12%
Succeeded at adventure!
Engineering crew help salvage treasure module
Treasure is Basic cloak
The Merciful One smiles on this adventure and gives 18 extra favour
Science crew spot clues:
You learn of an adventure in deep space at Star #57. The treasure is: sensor-70
You learn of an adventure in deep space at Lupi. The treasure is: fighter-687

Weaponry officer maintained ram-5619 up to 97%

Sold scrap to Factory for $25

Failed to sell scrap

Found Ancient Civilisation Adventure 1 exploring ruins (1196)!
Bizarre rumours from an archeological survey (Needs Engineering skill level 7)

No new criminals detected at ruins (1196)

Sold 16 Popcorn for $50 each, total $800

Engineering skills (4 = 4+0) Science skills (4 = 3+1) Medical skills (5 = 4+1) Weaponry skills (4 = 4+0)
0 crew, average skill: 0 1 crew, average skill: 3 1 crew, average skill: 2 0 crew, average skill: 0
Repaired warp drive School 1 School 1 School 1
Repaired impulse drive Repaired sensor Repaired life support Repaired shield
Maintained warp drive Repaired cloak Maintained life support Repaired weapons
Maintained impulse drive Ocean Adventure Maintained weapons

Adventures known at:

  • Engineering-17 in moon at Indi
  • Engineering-4 in deep space at Lupi
  • Engineering-7 in ruins at Indi
  • Science-25 in deep space at Star #57
  • Medical-12 in moon at Star #20
  • Medical-21 in comet cloud at Star #12
  • Medical-5 in comet cloud at Star #12
  • Weaponry-16 in near space at Star #19

    Terminals Accessed at:

    Sirius

    Plagues Cured at:

    Sirius

    Criminals Known:

    Your enemies are:

    Fish Otter

    Starmap

    S#30 Mizar Alcor Zosca
    S#3 S#58 S#25 S#22
    S#60 Kapetyn S#33 S#36 S#41
    Lupi Hydrae Adhara S#20
    Cygni S#42 Alphard S#52
    Deneb S#11 Regulus S#19
    Mirfak Kochab S#13 S#12 Canis
    S#9 Markab S#21
    Algol S#43 Altair S#35
    Alioth Draconis Capella S#17
    S#49 Bootis S#32 S#7 Arcturus
    Fomalhaut Tauri S#40 Wolf
    Rigel Canopus S#10 Aldebaran Sirius
    S#55 S#63 Caph S#51 S#46
    S#38 S#14 Ceti Diphda S#28
    Thuban Pherda S#26 S#27
    Kruger S#1 S#44
    S#47 S#2 S#39 S#29 S#56
    S#45 Spica Hamal Wezen S#37
    Polaris Barnard S#8 Rastaban Indi
    Lalande Cephei Merak
    S#54 Castor S#5 Antares S#31
    S#23 Scorpii S#16 Lyrae
    Schedar S#61 Aurigae Sadir
    Alnitak S#62 Ophiuchi Centauri
    S#15 Crucis Procyon S#59
    S#18 Achernar S#4 S#57
    S#50 S#0 S#53 S#34
    Vega Betelgeuse S#48 S#24 Ross
    Mira Pollux Eridani

    Sector 56/19, Star system Indi (Nebula terrain) Plague at 1%:

    Locations in this system

    IdDescription
    123Dog Colony buying Mittens for $207 (276%)
    139Fish Colony buying New Tricks for $368 (147%)
    153Kangaroo Colony buying Jumpers for $201 (268%)
    292Squirrel Colony buying Videos for $196 (156%)
    294Squirrel Colony buying Web Pages for $293 (195%)
    299Squirrel Colony buying New Tricks for $368 (147%)
    301Worm Colony buying Quad Trees for $440 (176%)
    445Stellar Coronasphere, danger 35%
    616Factory selling Boardgames for $200 each
    683Gas Giant, danger 94% (Turtle Science rogue band)
    866Vole Homeworld
    867Engineering School
    868Science School
    869Medical School
    870Weaponry School
    1000Moon
    1019Moon
    1036Moon
    1156Ocean
    1196Ancient Ruins
    1365Stargate to Polaris (Key 6)
    17Moon Adventure 1 in Engineering, needs skill 17 (1%)
    39Ancient Civilisation Adventure 1 in Engineering, needs skill 7 (95%)

    Other ships here:

    Vole 22 meets Vole 86
    Vole 118 meets Vole 54
    TailKinker meets Flying Haddock

    Details

    TailKinker (No Flag Set)
    ComponentTechReliabilityE Yield
    warp drive-7010 Primitive95%0
    impulse drive-1131D (U)Primitive59%2
    impulse drive-907 Basic99%1
    sensor-1156D Primitive57%2
    sensor-7264 Primitive92%3
    cloak-1188D (U)Primitive60%2
    life support-222 Basic99%1
    sickbay-1436D (U)Primitive57%2
    sickbay-392 Primitive99%2
    shield-1455D (U)Primitive56%2
    shield-7118 (U)Basic29%3
    ComponentCapacityCargoAmount
    pod-2660D 1Empty0

    Mass = 12, Energy Yield = 9, Torpedo Stock = 0, Cargo capacity: 1

    Warp 11%, Impulse 19%, Sensor 19%, Cloak 0%, Life Support 18%, Sickbay 10%, Shield 0%

    Flying Haddock (I am a little fishy and I swim in an ickle fish tank)
    ComponentTechReliabilityE Yield
    warp drive-169D (U)Primitive75%2
    warp drive-7011 Primitive99%2
    warp drive-6258 (U)Primitive98%3
    warp drive-1115D (U)Primitive50%2
    impulse drive-5982 Primitive97%1
    impulse drive-193D (U)Primitive60%2
    sensor-1129D (U)Primitive76%2
    cloak-1145D (U)Primitive49%2
    cloak-3859 (U)Primitive60%2
    cloak-3108 Basic77%2
    life support-1208D (U)Primitive74%2
    life support-1868 Basic84%2
    sickbay-1484D Primitive78%2
    shield-1660D (U)Primitive75%2
    ram-5619 (U)Primitive96%0
    laser-1739D Primitive77%2
    laser-1553D (U)Primitive 8%2
    ComponentCapacityCargoAmount
    pod-1741D 1Empty0

    Mass = 18, Energy Yield = 11, Torpedo Stock = 0, Cargo capacity: 1

    Warp 9%, Impulse 9%, Sensor 0%, Cloak 15%, Life Support 16%, Sickbay 10%, Shield 0%

    Indi Shop ()
    ComponentTechReliabilityE Yield
    warp drive-542 Exotic95%2
    warp drive-551 Exotic95%2
    impulse drive-7392 Basic95%2
    sensor-7443 Mediocre95%1
    sensor-5682 Basic41%1
    life support-7414 Advanced95%2
    sickbay-547 Exotic95%2
    sickbay-7092 Mediocre95%1
    sickbay-6806 Advanced95%0
    shield-6759 Advanced95%0
    disruptor-7189 Basic95%0
    ComponentCapacityCargoAmount
    pod-559 5Empty0

    Mass = 12, Energy Yield = 13, Torpedo Stock = 0, Cargo capacity: 5

    warp drive-169D broke

    You have a severely unreliable demo module (warp drive-1115D (U)), you should probably discard it.
    If your ship is mainly like this, you should probably restart.

    sensor-1129D broke

    You have a severely unreliable demo module (cloak-1145D (U)), you should probably discard it.
    If your ship is mainly like this, you should probably restart.

    shield-1660D broke

    ram-5619 broke

    You have a severely unreliable demo module (laser-1553D (U)), you should probably discard it.
    If your ship is mainly like this, you should probably restart.

    Popcorn cargo reduces health by 5%
    A Engineering crew died

    Religious Favour

  • Engineering: 68
  • Science: 6
  • Medical: 23
  • Weaponry: 15

    Total pay for crew and mercenaries is $2

    (ending turn at star system Indi with $889 of energy and crew health of 58.1%

    Engineering (Skill 4)
    Science (Skill 4)
    Medical (Skill 5)
    Weaponry (Skill 4)
    Jump To:
    or by name from starmap, eg S#48
    Minor Options
    Interaction with TailKinker
    Diplomatic Option Demands
    Combat Strategy Gifts
    Ideal Range Targetted
    Retreat Threshold Protected
    Torpedo Fire Rate Hunt/Hide Tactics

    Mercenary Actions

    Next unit available for hire is the Caph Hover Tanks
    To hire them, use either or both of these menus to bid salary you'll pay them PER TURN:

    A contract for next turn is offered at Procyon
    The terrain is factory, fee is $480
    To win it, be at Procyon at the end of next turn with the strongest mercenary force, allowing for terrain bonuses/penalties


    Flag to Display

    Press/Rumours for next issue of Subspace Times


    Signed ma8aac@bath.ac.uk

    Signed Flying Haddock

    Signed Anonymous

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