starship_starforth@hotmail.com|
|
|
Latest news: Starforth is ended As of the 26th of October 2001, Starforth is no more. Despite having returned, eager to continue Starforth's exploration of the TBG universe, I find I have no time, and limited internet access. That is why I have made the hard choice; the choice to drop out. I want to thank Jeremy of course, for this absolutly fantastic game. I have had so much fun, and made many new friends (including a couple I have since met in real life). I also want to say farewell to the many Captains of the many ships I have met along the way. If I have hailed you, I mean you. I was a newbie I was a prophet I was a pirate I was a member of a major alliance I went it alone I spread peace I engaged in combat I was an oldie I had the best looking ship in the universe (if I may say so myself) My starforth account is likly to remain active for at least 3 weeks, until I forget to check it, and hotmail closes it for me. I invite you to hail me. I hope one day to return. Until that day. Farewell. Signed, Captain James. Commander, Starship Starforth To go forth and explore the stars TO BE STARFORTH Latest Section Ship Details Standard: If you want to get a rough idea of what sort of prophet I was, my old prophetpage is here. That is all for now - enjoy your visit. |
| Starforth Declarations Webpage Options |
| Captain | Officers | Intentions | Alert level | Declared Friendly Ships | Declared Enemy Ships | Trade / Information |
| Aim | Brief History | Stats | Ship details | My Prophethood | Pictures | To the GM |
| Capt. James |
|
Engineering Officer:- La Forge Science Officer:- Antje Medical Officer:- Dr Kime Weaponry Officer:- Starbuck |
|
I come in peace in search of trade and perfection. Will fight in defense of myself or my friends only. |
|
Apart from the standard Yellow and Red Alert, Starforth has 5 alert levels, which determine to what extent the systems onboard Starforth are operated and maintained.
Explanation of alert levels:
|
|
Although Starforth is friendly to all ships, these ships have earned trust and friendship from Starforth Eden Dragonblade Flying Haddok Rosalind Phantom Expediter Wanderlust |
|
Borg Prime, for a deliberate and unprovoced attack upon me, in a (failed) attempt to steal a module of mine.
Better Ship Lolipop, for an ambush in the Eridian Nebula, in which 16 pilots gave their lives for the defense of the flagship, Starforth. |
|
If you want to offer trade in information or modules, please don't hesitate to contact me. If you are a new ship then I will be happy to help you, with information and hints, to help you get going. |
|
In other words, how do I win TBG?
Objective 1 Build my ship up, to consist of 1 type of every Exotic / Magic module (excluding weapons) COMPLETED TURN 601! Yeeeees! Objective 2 Get my officers up to top skill (not including crew) Progress: 80.5 percent Objective 3 (a sort of -would be nice but not important- objective) Visit every single star system and homeworld in the TBG universe (yes, all 127 of them) Progress: 37.8 percent (note- Objective 3 has not been updated for a large number of months) |
| Turn Number | Event |
|
379 (1) picture |
The Starship Starforth emerges at Indi. Capt. J Cannon and his officers sets out across the wide expanse of the TBG universe. Indi is considered the home of Starforth. |
| 392 (14) | Began to open up a trade route in chocolate, soon to find an even better one, and move to that. |
| 404 (26) | The demo-cargo pod unexpectantly ran out and exploded, leaving Starforth low on cash and in need of another one. |
| 408 (30) | With failing modules (60 percent and less), all demo-modules are discarded. Leaving Starforth as a small but effective 5 module ship. |
| 410 (32) | Make the mistake of going to Aurigae. JUST survives multiple Weasel attacks - luckily has enough favour to pacify. At one point the only working module is a primitive shield. Also handed in a prisoner for $100, but still badly in need of cargo pod. |
| 418 (40) | After much investigation, and finding that I, Capt. J Cannon increasingly agree with what the FSP is and what it stands for, I decide to join the FSP. My application is accepted, and this is the first turn as a member of the FSP. |
|
419 (41) picture |
Following a chance encounter with Eden a few turns ago, after multiple attempts at transferring a cargo-pod gift, the transfer is successful. This proves to be a launch pad for the real progress of Starforth. |
| 426 (48) | A great occasion - my first adventure is completed - a medical ocean adventure at Hamal. My reward - a basic impulse drive - one that I will later give to a more needy ship (that is also to later double cross me). |
| 429 (51) | Crew, Officers, and even the Captain himself party well into the night, as Starforth celebrates 50 turns of exploring the stars. |
| 440 (62) | Starforth begins 'power trading' - moving quickly to sell strategically. Profits cause Starforth to double in value several times. |
| 458 (80) | First time Starforth has 1 module of every type, (and they happen to be all working as well) (excluding weapons). |
| 471 (93) | Starforth's ship value breaks the 5 figure $10000 mark! |
|
478 (100) picture |
Starforth's attack on a snake at it's homeworld goes spectacularly wrong, triggering a ranking slide over 5 turns of 16 places, and serious module reliability problems. |
| 479 (101) | A huge party is thrown on board the Starship Starforth, as 100 turns are celebrated. Officers, crew and 22 other ships join in the party. Music is provided by Bruce Hornsby and the range, with 'The way it is'. |
| 489 (111) | For the first time since the attack on the snake, Starforth's rating goes up. |
| 502 (124) | Having realised many turns ago, that for objective 1 to be completed, not only does Starforth need exotic modules, but his officers need to be able to maintain them, Starforth begins a huge adventure quest, in an effort to raise officer skill to a level where they can maintain exotic modules. |
| 536 (158) | Objective 2, to get all officers to top skill of 32 each, reaches 50 percent. Halfway there! |
|
537 (159) picture |
On top of turn 536's good news, more comes on turn 537. A complete kill is scored on a mediocre Lobster. This, combined with an adventure that results in an Exotic fighter, means that Starforth's Ship Rating (TM) makes the highest jump EVER (up to this point), and is pushed over the 20,000 mark! Overall, a great turn, despite loosing many crew on the adventure. |
| 546 (168) | A momentous turn for Starforth. All non-essential modules are discarded (literally half the ship), leaving Starforth as a highly Exotic ship. |
| 577 (199) | During the FSP-FORT war, as an FSP member, Starforth buys an insane amount of contraband, lowering percentages, and leaving Starforth vunerable to attack. Intelligence reports show that FORT members are also doing this contraband run, and many turns are spent (successfully) second-guessing FORT ship movements. |
| 584 (206) | Starforth becomes the Mighty Prophet (in replacement of Wolverine). A joyes occasion. |
| 586 (208) | The 40,000 mark Starforth rating is broken. |
|
590 (212) picture |
The fleet is ambushed by Better Ship Lolipop in the Eridian Nebula. 16 pilots from the fleet give their lives to allow the Flagship Starforth to escape. |
| 601 (223) | Starforth becomes a completly Exotic / Magic ship, with the correct number of modules. Perfection is achieved! Even if it is 23 turns later then the planned -by my 200th turn-, but that's only because Starforth was holding a mediocre shield for an ally. |
| 628 (250) | Starforth celebrates 250 turns of exploring the stars! A momentus occasion, celebrated at Indi, the bithplace of Starforth 250 turn ago. |
| 637 (259) | The 60,000 Starforth Rating mark is finally broken after edging ever closer over the past few turns! I'm still pushing to get into the top 20. |
| 646 (268) | I step down as Mighty Prophet. |
| 652 (274) | Starforth breaks through the 70k SFR barrier! |
| 657 (279) | Collected a massive $1543 from the Groundhog homeworld! |
| 672 (294) | The Captain takes leave as the possibility to give orders for the next few months diminishes to nothing. This opportunity is taken by the crew, and while Starforth is refitted, the crew have a long and well deserved break. |
| 721 (343) | Despite returning, the Captain is unable to submit orders regularly, due to internet problems. The hard choice is made, and Starforth ends her 343 turn life. |
| Best turn for ship-value-increase | ||||||
|
| Biggest cash increase in one turn | ||||||
|
| Best Starforth Rating Increase (Ship value increase + cash increase in one turn) | ||||||
|
| Best Starforth rating increase, as a percentage of the original rating | ||||||
|
|
Ship Class: Endevour class, type E Starship
Decks: 14 Top Speed: Varies with mass, crew complement, Warp percentage, and efficiency. Currently Warp 9.996 Schematics: If I have the time, I'll try and dig out Starforth's Schematics |
|
Turns: 584 - 645
In replacement of: Wolverine Suceeded by: Eventually, Flying Haddock The inital plan was Crazy Horse, but he met with Dybuk the turn before, and had to use all his favour (and some of mine) to defend himself. He then tried to borrow favour for the Become Prophet spell, but failed, leaving no Mighty Prophet for one turn, and much confusion in the scramble for the Mighty Prophecy. Chosen: Ship- Chosen- Unchosen- No. of turns Almost Honest 585- 590- 5 Lady Black- 586- 605- 19 Frantagol- 588- 605- 17 Star Gazer- 590- 612- 22 Delirium- 591- 607- 16 Constitution- 593- 613- 20 Knjaz' Igor'- 598- 626- 28 Sac- 603- 608- 5 Phantom- 605- 631- 26 Borg- 608- 632- 24 Heart Of Gold- 611- 645- 34 Crazy Horse- 612- 645- 33 Eden- 613- 634- 21 Paradox- 624- 627- 3 Vortex - 626- 645- 19 Dragonblade- 631- 645- 14 Flying Haddock- 632- 645- 13 Heretics: Free Will, from the beginning to the end. He never contacted me about it either. Borg, towards the end for unauthorised denouncing Alpha, for my last turn, for denouncing while being an enemy of the Mighty One. Final word: I hope that it is seen that I served the TBG Public to the best of my ability. I tried to spread the favour around as much as possible, with fast chosen rotation, and adhering to the Feline Grace Move. Being Prophet is great fun. If you get a chance (and have the time) it's certainly worth a go. If you're a new prophet and you're reading this, I would be happy to give advice, from my experiances. My old prophet playerpage: Click here |
|
Turn 379
Starforth enters into orbit, having been launched from the Indian surface. |
Turn 418
An artist's impression of the Eden - Starforth meeting to transfer a much needed pod. |
Turn 478
An attack on a snake at it's homeworld goes spectacularly wrong. The Sirian sun can be seen just appearing behind Starforth, as the Snake finishes the battle by self-destructing. The photo shows the explosion dying down to the right, leaving Starforth spinning out of control, and counting the casulties. |
|
Turn 537
There is a massive explosion as Starforth scores a complete kill on a lobster ship. |
|
Turn 557
Borg Prime locks a tractor beam onto Starforth. Modulating the shield frequency disrupts the beam, and allows Starforth to escape. |
|
Turn 590
Having sustained heavy damage, Starforth clears the Eridian nebula, and prepares to engage warp, escaping the pirate Better Ship Lolipop. |
| I think it is very easy to take TBG for granted, so I would like to show my appreciation to Jeremy for this great game. Thanks Jeremy. |