starship_starforth@hotmail.com Starforthstarship_starforth@hotmail.com
Starship Starforth Declarations page
Mighty Prophet 584-645
NOTICES TO VISITORS
Latest news: Starforth is ended

As of the 26th of October 2001, Starforth is no more. Despite having returned, eager to continue Starforth's exploration of the TBG universe, I find I have no time, and limited internet access. That is why I have made the hard choice; the choice to drop out.

I want to thank Jeremy of course, for this absolutly fantastic game. I have had so much fun, and made many new friends (including a couple I have since met in real life). I also want to say farewell to the many Captains of the many ships I have met along the way. If I have hailed you, I mean you.

I was a newbie
I was a prophet
I was a pirate
I was a member of a major alliance
I went it alone
I spread peace
I engaged in combat
I was an oldie
I had the best looking ship in the universe (if I may say so myself)

My starforth account is likly to remain active for at least 3 weeks, until I forget to check it, and hotmail closes it for me. I invite you to hail me.

I hope one day to return. Until that day.

Farewell.

Signed, Captain James.
Commander, Starship Starforth
To go forth and explore the stars
TO BE STARFORTH



Latest Section

Ship Details

Standard:

If you want to get a rough idea of what sort of prophet I was, my old prophetpage is here.



That is all for now - enjoy your visit.

Starforth Declarations Webpage Options
Captain Officers Intentions Alert level Declared Friendly Ships Declared Enemy Ships Trade / Information
Aim Brief History Stats Ship details My Prophethood Pictures To the GM


Last update:- 23/10/2001


Captain options

Capt. James



Officers options

Engineering Officer:- La Forge

       Science Officer:- Antje

      Medical Officer:- Dr Kime

  Weaponry Officer:- Starbuck




Intentions options

I come in peace in search of trade and perfection. Will fight in defense of myself or my friends only.



Current Alert Level options

Apart from the standard Yellow and Red Alert, Starforth has 5 alert levels, which determine to what extent the systems onboard Starforth are operated and maintained.


The current Alert Level is:

0

Reason:
Starforth has been turned off.


Explanation of alert levels:
  • 0: Starforth is offline
  • 1: Starforth runs on minimum crew - those who are only needed to keep the ship ticking over.
  • 2: The ship is maintained at an efficiant working status. Shields and Weapons are offline. This was the pre-turn-500 normal level.
  • 3: Checks are constantly made into the usability of the ships systems. Defense systems are live. Battle drills occur every couple of days. This is the current normal level, owing to the increased violence in the TBG universe.
  • 4: The ship is maintained in a combat-ready state. Defense and Offense systems are live. Battle drills occur as much as twice a day. Possible threats are monitered and analysed. Damage control teams are put on standby.
  • 5: The top alert level. Combat drills occur 4 times a day. Weapon systems are launched, loaded and tested. Crew is put on rationing as extra power is diverted to the critical systems. Shields are held at full power, and all essential systems are constantly checked. Damage control teams are put on ready-alert. Possible threats are analysed, monitored and combat stratagies are tested, as best they can be.
Please note that while this alert level is likly to be updated quite often, there will be some times where it will be deliberatly left wrong, for tactical reasons.



Declared friendly ships options

Although Starforth is friendly to all ships, these ships have earned trust and friendship from Starforth
Eden
Dragonblade
Flying Haddok
Rosalind
Phantom
Expediter
Wanderlust



Declared Enemy Ships options

Borg Prime, for a deliberate and unprovoced attack upon me, in a (failed) attempt to steal a module of mine.

Better Ship Lolipop, for an ambush in the Eridian Nebula, in which 16 pilots gave their lives for the defense of the flagship, Starforth.


Trade / Information options

If you want to offer trade in information or modules, please don't hesitate to contact me.

If you are a new ship then I will be happy to help you, with information and hints, to help you get going.


TBG aim options

In other words, how do I win TBG?

Objective 1
Build my ship up, to consist of 1 type of every Exotic / Magic module (excluding weapons)
COMPLETED TURN 601!
Yeeeees!

Objective 2
Get my officers up to top skill (not including crew)
Progress: 80.5 percent

Objective 3 (a sort of -would be nice but not important- objective)
Visit every single star system and homeworld in the TBG universe (yes, all 127 of them)
Progress: 37.8 percent (note- Objective 3 has not been updated for a large number of months)



Brief History of the Starship Starforth options

Turn Number Event
379 (1)
picture
The Starship Starforth emerges at Indi. Capt. J Cannon and his officers sets out across the wide expanse of the TBG universe. Indi is considered the home of Starforth.
392 (14) Began to open up a trade route in chocolate, soon to find an even better one, and move to that.
404 (26) The demo-cargo pod unexpectantly ran out and exploded, leaving Starforth low on cash and in need of another one.
408 (30) With failing modules (60 percent and less), all demo-modules are discarded. Leaving Starforth as a small but effective 5 module ship.
410 (32) Make the mistake of going to Aurigae. JUST survives multiple Weasel attacks - luckily has enough favour to pacify. At one point the only working module is a primitive shield. Also handed in a prisoner for $100, but still badly in need of cargo pod.
418 (40) After much investigation, and finding that I, Capt. J Cannon increasingly agree with what the FSP is and what it stands for, I decide to join the FSP. My application is accepted, and this is the first turn as a member of the FSP.
419 (41)
picture
Following a chance encounter with Eden a few turns ago, after multiple attempts at transferring a cargo-pod gift, the transfer is successful. This proves to be a launch pad for the real progress of Starforth.
426 (48) A great occasion - my first adventure is completed - a medical ocean adventure at Hamal. My reward - a basic impulse drive - one that I will later give to a more needy ship (that is also to later double cross me).
429 (51) Crew, Officers, and even the Captain himself party well into the night, as Starforth celebrates 50 turns of exploring the stars.
440 (62) Starforth begins 'power trading' - moving quickly to sell strategically. Profits cause Starforth to double in value several times.
458 (80) First time Starforth has 1 module of every type, (and they happen to be all working as well) (excluding weapons).
471 (93) Starforth's ship value breaks the 5 figure $10000 mark!
478 (100)
picture
Starforth's attack on a snake at it's homeworld goes spectacularly wrong, triggering a ranking slide over 5 turns of 16 places, and serious module reliability problems.
479 (101) A huge party is thrown on board the Starship Starforth, as 100 turns are celebrated. Officers, crew and 22 other ships join in the party. Music is provided by Bruce Hornsby and the range, with 'The way it is'.
489 (111) For the first time since the attack on the snake, Starforth's rating goes up.
502 (124) Having realised many turns ago, that for objective 1 to be completed, not only does Starforth need exotic modules, but his officers need to be able to maintain them, Starforth begins a huge adventure quest, in an effort to raise officer skill to a level where they can maintain exotic modules.
536 (158) Objective 2, to get all officers to top skill of 32 each, reaches 50 percent. Halfway there!
537 (159)
picture
On top of turn 536's good news, more comes on turn 537. A complete kill is scored on a mediocre Lobster. This, combined with an adventure that results in an Exotic fighter, means that Starforth's Ship Rating (TM) makes the highest jump EVER (up to this point), and is pushed over the 20,000 mark! Overall, a great turn, despite loosing many crew on the adventure.
546 (168) A momentous turn for Starforth. All non-essential modules are discarded (literally half the ship), leaving Starforth as a highly Exotic ship.
577 (199) During the FSP-FORT war, as an FSP member, Starforth buys an insane amount of contraband, lowering percentages, and leaving Starforth vunerable to attack. Intelligence reports show that FORT members are also doing this contraband run, and many turns are spent (successfully) second-guessing FORT ship movements.
584 (206) Starforth becomes the Mighty Prophet (in replacement of Wolverine). A joyes occasion.
586 (208) The 40,000 mark Starforth rating is broken.
590 (212)
picture
The fleet is ambushed by Better Ship Lolipop in the Eridian Nebula. 16 pilots from the fleet give their lives to allow the Flagship Starforth to escape.
601 (223) Starforth becomes a completly Exotic / Magic ship, with the correct number of modules. Perfection is achieved! Even if it is 23 turns later then the planned -by my 200th turn-, but that's only because Starforth was holding a mediocre shield for an ally.
628 (250) Starforth celebrates 250 turns of exploring the stars! A momentus occasion, celebrated at Indi, the bithplace of Starforth 250 turn ago.
637 (259) The 60,000 Starforth Rating mark is finally broken after edging ever closer over the past few turns! I'm still pushing to get into the top 20.
646 (268) I step down as Mighty Prophet.
652 (274) Starforth breaks through the 70k SFR barrier!
657 (279) Collected a massive $1543 from the Groundhog homeworld!
672 (294) The Captain takes leave as the possibility to give orders for the next few months diminishes to nothing. This opportunity is taken by the crew, and while Starforth is refitted, the crew have a long and well deserved break.
721 (343) Despite returning, the Captain is unable to submit orders regularly, due to internet problems. The hard choice is made, and Starforth ends her 343 turn life.


Starforth Stats options

Best turn for ship-value-increase
Turn Value Reason
553 +5827 Exotic pixie... Need I say more?


Biggest cash increase in one turn
Turn Value Reason
601 +2630 Sold Cargo, and $1600 worth of Advanced modules that a Tiger so kindly er... donated


Best Starforth Rating Increase (Ship value increase + cash increase in one turn)
Turn Value Reason
553 +6833 Sold Cargo, and dismantled an Exotic Pixie


Best Starforth rating increase, as a percentage of the original rating
Turn Value Reason
444 +105.6 percent I was a little ship, and selling my first steely knife more then doubled my SFR :-)


Ship Details options

Ship Class: Endevour class, type E Starship

Decks: 14

Top Speed: Varies with mass, crew complement, Warp percentage, and efficiency. Currently Warp 9.996

Schematics: If I have the time, I'll try and dig out Starforth's Schematics


Starforth's Mighty Prophecy options

Turns: 584 - 645

In replacement of: Wolverine

Suceeded by: Eventually, Flying Haddock
The inital plan was Crazy Horse, but he met with Dybuk the turn before, and had to use all his favour (and some of mine) to defend himself. He then tried to borrow favour for the Become Prophet spell, but failed, leaving no Mighty Prophet for one turn, and much confusion in the scramble for the Mighty Prophecy.

Chosen:
Ship- Chosen- Unchosen- No. of turns
Almost Honest 585- 590- 5
Lady Black- 586- 605- 19
Frantagol- 588- 605- 17
Star Gazer- 590- 612- 22
Delirium- 591- 607- 16
Constitution- 593- 613- 20
Knjaz' Igor'- 598- 626- 28
Sac- 603- 608- 5
Phantom- 605- 631- 26
Borg- 608- 632- 24
Heart Of Gold- 611- 645- 34
Crazy Horse- 612- 645- 33
Eden- 613- 634- 21
Paradox- 624- 627- 3
Vortex - 626- 645- 19
Dragonblade- 631- 645- 14
Flying Haddock- 632- 645- 13

Heretics:
Free Will, from the beginning to the end. He never contacted me about it either.
Borg, towards the end for unauthorised denouncing
Alpha, for my last turn, for denouncing while being an enemy of the Mighty One.

Final word:
I hope that it is seen that I served the TBG Public to the best of my ability. I tried to spread the favour around as much as possible, with fast chosen rotation, and adhering to the Feline Grace Move.
Being Prophet is great fun. If you get a chance (and have the time) it's certainly worth a go. If you're a new prophet and you're reading this, I would be happy to give advice, from my experiances.

My old prophet playerpage:
Click here


Picture gallery options

Here is Starforth's picture gallery, showing moments from Starforth's history.

Turn 379 Starforth in Orbit
Starforth enters into orbit, having been launched from the Indian surface.
Turn 418 Eden prepares to beam a much-needed pod across to Starforth
An artist's impression of the Eden - Starforth meeting to transfer a much needed pod.
Turn 478 Starforth v Snake at homeworld
An attack on a snake at it's homeworld goes spectacularly wrong. The Sirian sun can be seen just appearing behind Starforth, as the Snake finishes the battle by self-destructing. The photo shows the explosion dying down to the right, leaving Starforth spinning out of control, and counting the casulties.
Turn 537 Starforth v Lobster ship
There is a massive explosion as Starforth scores a complete kill on a lobster ship.
Turn 557 Starforth v Borg Prime
Borg Prime locks a tractor beam onto Starforth. Modulating the shield frequency disrupts the beam, and allows Starforth to escape.
Turn 590 Starforth v BSL
Having sustained heavy damage, Starforth clears the Eridian nebula, and prepares to engage warp, escaping the pirate Better Ship Lolipop.


To the GM options

I think it is very easy to take TBG for granted, so I would like to show my appreciation to Jeremy for this great game. Thanks Jeremy.


This webpage is maintained and updated regularly, so everything you see on this page is up-to-date.
Copywrite J Cannon 2001




To go forth and explore the stars
To be Starforth.