I once faced a ship with no working impulse drive.
I did not hail.
My impulse drives worked and I had longer-range weapons.
I figured I could get a module off... at least.
I considered attacking; instead I
demanded a module and did not attack, but I figured I'd
have the controls set correctly in case I changed my mind.
The next turn I got an angry hail threatening to brand me
a pirate if I didn't explain my actions---why I demanded
a module, even though I hadn't attacked. I explained the
situation. Anyone who can't avoid changing the defaults
deserves to be shot (and in this captain's case, he had
correctly left the default "Flee", so it wasn't a problem).
I was told that there was no hail because
the other player had heard that I did not answer
hails. (I usually do.)
Don't make this mistake. Please, do the math, or just
hail all the time.
To drive my point home, I've decided that any ship
not hailing when it's clearly the combat loser needs to
be reminded that space is not the
Friendly Skies.
Hail or risk combat.
On turn 699, I walked into Flying Beak. Fortunately
I had some stuff that passed for long-range weapons,
an impulse artifact, and a deathwish (ask SIR about
that, I think they still don't like me).
I'll try to fill in some more of the details later.
(This battle has been edited for content and retouched to
enhance the dramatic effect.)
| The Battle | The Snide Commentary
|
|---|
To Boldly Go - Starship Interstellar Overdrive, Turn 699
(starting turn at star system Hamal [...])
Interstellar Overdrive meets
Flying Beak at Hamal
|
|
Flying Beak attacks
Interstellar Overdrive in Clear terrain, opening fire at Long
range
| I don't know why I didn't get top billing here. I was bigger;
I might have set my orders to attack if defied--I don't remember now,
I got hit on the head at the party after the fight. I can't remember
what all the resolution rules are.
|
|
Flying Beak's strategy favours weapons,
Interstellar Overdrive's strategy favours weapons
| I had stuff blessed, too, including impulse (artifact) and
probably weapons as well. It's not every turn I attack
someone with impunity, and I felt it necessary to make the
most of it.
|
Flying Beak targets: drone-1722
Interstellar Overdrive's reserve shields engaged
Interstellar Overdrive targets: drone-3875
|
|
Round 1, range is Long
Flying Beak does 158 damage (including 0 with torpedoes)
Interstellar Overdrive is hit, drone-1722 is lost
Flying Beak selects new target: fighter-9085
Interstellar Overdrive's reserve shields engaged
Interstellar Overdrive's shields at 110% (55 points)
Interstellar Overdrive does 203 damage (including 0 with torpedoes)
Flying Beak is hit, drone-3875 is lost
Interstellar Overdrive selects new target: drone-6447
Flying Beak's shields at 14% (11 points)
Flying Beak has too much damage so tries to break off
|
I don't know what FB's ideal range was, but I suspect it was
remote. My sensor/cloak scores were somewhat higher, though.
I guess that Flying Beak had intended to see if he could pop off
one module and run (otherwise, there would have been no
point in favoring weapons). Given his somewhat fearsome
reputation in combat, I'm quite surprised. One module and
he's turning tail.
|
Round 2, range is Long
Flying Beak does 128 damage (including 0 with torpedoes)
Interstellar Overdrive is hit, fighter-9085 is lost
Flying Beak selects new target: drone-6589
Interstellar Overdrive's reserve shields engaged
Interstellar Overdrive's shields at 93% (70 points)
Interstellar Overdrive does 180 damage (including 0 with torpedoes)
Flying Beak is hit, drone-6447 is lost
Interstellar Overdrive selects new target: fighter-3336
Flying Beak's reserve shields engaged
Flying Beak's shields at 348% (261 points)
Interstellar Overdrive narrows range
Flying Beak attempts to flee
|
|
Round 3, range is Medium
Flying Beak does 98 damage (including 0 with torpedoes)
Interstellar Overdrive is hit, drone-6589 is lost
Flying Beak selects new target: drone-1152
Interstellar Overdrive's reserve shields engaged
Interstellar Overdrive's shields at 134% (67 points)
Interstellar Overdrive does 113 damage (including 0 with torpedoes)
Flying Beak's shields at 197% (148 points)
Interstellar Overdrive narrows range
Flying Beak attempts to flee
Interstellar Overdrive has too much damage so tries to break off
| I missed a module this turn, so I'm losing in
points. I'm at the point where I'm ready to give up, but
fortunately Flying Beak is two rounds ahead of me... and
some of my close-range weapons actually work.
|
Round 4, range is Short
Flying Beak does 98 damage (including 0 with torpedoes)
Interstellar Overdrive is hit, drone-1152 is lost
Flying Beak selects new target: missile-6571
Interstellar Overdrive's reserve shields engaged
Interstellar Overdrive's shields at 132% (66 points)
Interstellar Overdrive does 293 damage (including 0 with torpedoes)
Flying Beak is hit, fighter-3336 is lost
Interstellar Overdrive selects new target: impulse drive-11376
Flying Beak's shields at 52% (78 points)
Flying Beak attempts to flee
Interstellar Overdrive attempts to flee
|
|
Round 5, range is Short
Flying Beak does 83 damage (including 0 with torpedoes)
Interstellar Overdrive is hit, missile-6571 is lost
Flying Beak selects new target: impulse drive-9586
Interstellar Overdrive's reserve shields engaged
Interstellar Overdrive's shields at 130% (98 points)
Interstellar Overdrive does 225 damage (including 0 with torpedoes)
Flying Beak is hit, impulse drive-11376 is lost
Interstellar Overdrive selects new target: drone-2839
Flying Beak's shields at 2% (2 points)
Interstellar Overdrive widens range
Flying Beak attempts to flee
| I'm down, five modules to four. It's fortunate that the battle
is nearly over because my crew is not only fleeing, but
turning the ship around, too. I'm glad I got the retreat
threshold right.
|
Flying Beak succeeds in fleeing from the battle!
| Fortunately damage doesn't control who wins the battle.
I got hurt more but chickened out second.
|
Interstellar Overdrive wins, taking as loot:
| Loot () |
| Component | Tech | Reliability | E Yield |
| impulse drive-11376 (U) | Advanced | 95% | 2 |
| missile-6571 (U) | Basic | 95% | 0 |
| drone-1722 (U) | Mediocre | 92% | 3 |
| drone-3875 (U) | Basic | 84% | 0 |
| drone-6447 (U) | Basic | 71% | 3 |
| drone-6589 (U) | Mediocre | 68% | 2 |
| drone-1152 (U) | Basic | 62% | 1 |
| fighter-9085 (U) | Basic | 51% | 2 |
| fighter-3336 (U) | Basic | 33% | 0 |
Mass = 9, Energy Yield = 0, Torpedo Stock = 0, Cargo capacity: 0
|
| Interstellar Overdrive
| | Flying Beak
|
The table on the left is marked as above.
I am very happy to have gotten the Advanced impulse from Flying
Beak. Hopefully other ships will be on more favorable
footing should they catch up with him soon.
|