A free SF web game of over 100 players running for 1600 turns (10 years) so far, still
suitable for new starters.
Setting
Each player is a new space captain, given an old and failing
starship by mysterious aliens with which to make a name for themselves. Local
space is a cluster of a hundred stars or so, containing about fifteen hundred
assorted locations of interest: any other stars aren't accessible yet.
A typical turn consists of having the four officers do things (for example,
the science officer might go netrunning in the old Empire's computers while
the weaponry officer hunts criminals and the engineer raises cash by asteroid
mining), exploring for hidden opportunities, possibly a battle with another
player or alien, and often ends with a jump to a different star for the
following turn's adventures.
Goals
It's an open-ended game that imposes no goals - players choose
what they want to achieve and play until they've had enough, or die in
the attempt. There are many routes for advancement in power, knowledge,
wealth and skill, with balancing features to prevent any being "best".
For example, a trader may make large profits by buying and selling between
worlds, if they can beat rivals to the best priced markets and avoid or
buy off the inevitable pirate players. An adventurer may explore ancient
civilizations to find exotic technology and learn of leads to new finds,
while an empire-builder may work up to intimidate alien homeworlds into
paying for "protection".
Mechanics
Results are put on a web server as soon as each turn runs
(Monday, Wednesday and Friday, at noon Pacific Standard Time). The results
contain a form for choosing the next turn's actions, heavily customized
to the player's current position so that only legal actions can be chosen,
mostly selected from menus (i.e. there are no syntax or keyboard entry
errors because there's no keyboard!) Having selected all the actions they
want for the next turn, the player clicks the "Make It So" button and orders
are sent to the adjudication program. At the deadline, all players' orders
are combined with other events and new sets of results mailed out. Here's
an example turn.
Subspace Times
A newsletter
is generated each turn from player contributions, plus mostly true information
produced during adjudication. Players also put a lot of information (or
disinformation) on their player pages,
stored on the server and linked from the game results.
Cost
It's
free, and has all the guarantees and support that this implies, but if
you do want to contribute to the costs of running the game, follow the
advertising links to amazon
(uk) or amazon (us) and buy things.
To Play
First
read the rules (I'll wait here
for you...)
There's currently a waiting list of up to a week, but
if you're not put off by that pass this test
of competence and enthusiasm to get on the list. If you're not using your
own email address do get permission to play from its owner, and
don't try to cheat by starting multiple ships in the names of your cats,
spouses, imaginary friends etc. - they're much easier to spot than people
think..
Things Not To Do
(All
these naughtinesses have been done at least once)
Don't sign up without reading the rules - you'll never get
anywhere!
Don't ask me for the rules manually - use the form above!
Don't sign up without a real name - I'll think you're trying
to get a second ship!
Don't use a false reply address - I won't be able to reply
to you!
Don't sign up without reading the rules - you'll never get
anywhere! (counts double...)
Utilities for players
Here
are forms for sending mail
to other players addressed by ship name, and for having your last set of
results or orders sent to you.
Free Support Resources
While not essential for playing the game, you may want to
set up your own "banner", the image shown when others see your ship: this
page from Prescient
Solutions includes a very easy method of making suitable gif files.
If you need somewhere to store such an image or want a webpage beyond what
w++ provides, they're free from Angelfire
and Tripod
(both have up to 20 MB storage but contain adverts).
You can help promote TBG by voting for us here once a day, through the Internet Games Archive.
For any problems which can't be solved by reading the
web pages and filling in online forms, email Eric Moore.
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